Readme File:(final version 1.1) 1 december 2006



Modification/correction  1.0 ==> 1.1

- script not to lie down in the sewers
- installation of a trigger_hurt not to camp more in the water of the drawbridge 
- installation of an additional exit in the house of the guards of the pont-levis 
- adjustment of the clip on the gloss in the office (one could go up above)
- installation of a ceiling in on the 1st floor in the building vis-a-vis with the stable
- installation of a trigger in the chimney vis-a-vis with the bar 
- installation of brush shadowcaster on the fonctionelles doors 
- installation of a fx (fly) on the horse in the stable 
- correction of the bug of script concerning the activation of the "pont-levis" on certain servers 
- correction of the bug of "sound channel streamed" on certain servers 
- bars more spaced on the grid of aeration of the cellar giving on objective SD 
- retexturage of the electric transformer (house keeps pont-levis) 


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remerciements:

THANK YOU ... LUCYFERS, for its assistance and its councils for the SCRIPT part ! 

THANK YOU with all the mappeurs for the community CASKAMIENNE of which I make party 
: http://caskami.clan-nawak.net/

THANK YOU with CAPT.COM for its support and its collaboration for the diffusion for my projects :
 http://www.codutility.com/

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Readme File:(final version 1.0) 5 november 2006


this map was tested in all gametypes on Windows and linux serveur with the mods according to :

- AdmiralMod 3500 release 
- extreme+ 1.4v9
- awe3 b10
- powerserver 0.98b  
===============================================================================================


OPTIONs:


cars and trucks (gazolines tanks) are explodables

breakables windows

openables doors

Door allied respawn explodable with TNT bomb 

"pont-levis" openable 

juke-box playable ON/OFF (ambiant music)

FX:
   fountain 
   sheets   
   

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commando (mp_commando) 


2005 : Created by [ZAMIS] Philmix and Laumonier for Call Of Duty:United offensive.

Aout 2006 : modified and adapted by Pierrambo for Call Of Duty 2 ,using raydiant editing tools and other programs.

If you find any concerns/exploits/problems--
or simply want to comment on my map the email is... 

===================================================

Title : commando
Description (history) : See Brief Description
Filename : mp_commando
Author :Pierrambo
Email : pierrambo@pierrambo.fr
web site: www.pierrambo.fr
===================================================

* adaptation *

time :2 months 
Editor : the radiant for Cod2

===================================================
*Brief Description*
inspired of the "chateau-de-la-rivire"  (France).

Once upon a time.......Commando !


10 november 1944, 09:00 am

a Commando is launched in the Ardennes, not far from the Belgian fontire or a German company with taken position to install their fuel reserve as well as a radio station! 


your mission: detroy the reserve fuel and radio station. 


information: attack the castle by the west entries, a spcial team  is to occupy to clean surroundings before your arrived......... good chance 



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* Play Information *

Game : Supports all stock gametypes (DM,TDM,SD,HQ,CTF) 


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* Installation *

INSTALL OR EXTRACT THIS FILE DIRECTLY IN \Call of Duty\MAIN
(example: C:\Program Files\Call of Duty 2\ main) !!

===================================================
* Permissions*

do not modify this map without the agreement of the Author !!!

the original file (mp_uo_provence.map) map and modifications,is under copyright !


All original and composed textures or assets in this level remain property of
the sources respective owners. This level is not supported by ACTIVISION.
Do not contact them for technical support regarding this map.
You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you give credit to the creator, and include all files, including this readme, intact in
the original archive.

===================================================
* Warning - Must Read and Understand Before Use*

The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed 
that users who run this file, automatically are considered as having read and understood 
this liability clause before using the said file.
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